The Lands of Auroria

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The lands of Auroria is an rp, not based on anything specifically. The forum tries to offer complete freedom in rp, not forcing on a lot of rules. Come in~

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    Post by Admin Sun Mar 08, 2015 3:55 pm

    RPG System Rules


    Quest Rules:

    Quests are divided into three main categories. These categories are regular quests, plot quests and raids. These can be all done by anyone, with a registered character. 

    Regular quests are the most common type. They only require for the people accepting them to be at a certain rank or fill some other conditions, that are specified on the quest.
    Regular quests can have fighting in them as well, but don't need fighting.

    Plot quests are very similar to regular quests, but unlike regular quests, effect one character, usually player controlled, a lot more. These quests aren't available without that one character present in the party and are usually only available for completion for one time. Like regular quests, they can have fighting in them, but it isn't needed. 

    Raid type quests are different from regular quests and plot quests in a couple of ways. Raids firstly, are always longer than same rank regular quests and always harder. Raids will always require more than 2 people on the quest and offer great rewards. They will have fighting in them at all times and will have the players facing off against multiple bosses. 

    Quests also are separate into three subcategories, which focus on regular and plot quests. This does not go for raid type quests. Regular/Plot quests may be either Combat, Diplomatic or Mixed types. 

    Combat quests always have fighting in them and it can't be avoided. Diplomatic has no fighting in it and the quest will usually fail if fighting is done, though this wouldn't count stealth. An all out brawl won't work in a diplomatic quest and the goal must be reached without using brawn. Mixed types have multiple ways of going by your goal and can be completed in an all out brawl or by being tactical. 

    There are also three smaller conditions to quests. Which are Repeatable, Once Per Char or One-Time. Repeatable quests can be completed as many times by whoever, only rule with them, to avoid spamming, is that 3 months in real time have to pass, before you are able to apply for the quest again.
    Once Per Char quests are straight forward, they can only be completed once per one character. One persons multiple alts can all do it, but one alt can't do it more than once. 
    One-Time jobs can only be completed once, so if someone applies for it, it's locked from someone else applying for it. If it's completed, the job is archived, if it isn't completed, the job is opened up again.


    Dice Roll Rules:


    Dices are mostly used in quests but at times in events as well. They have two uses to them.
    First there are Creature Dice, that when rolled determine what strength of a creature you will be fighting in the quest, the type of a creature and how many of them, is determined in the quest.
    Second type of dice are the Loot Dice, which determine what kind of loot you may get from a Quest. The loot that you can get determines on the quest and the roll. Look up the loot rules to see what kind of loot can be gotten.

    Creature Dices can be rolled after any post in a quest, when you are ready to fight a creature. A creature roll signals the end of a post, no exceptions to that. Loot Dices can be rolled after the final post in a quest, to see what you looted after coming out of the quest. Loot dices can only be rolled once, unless the quest states otherwise.

    Disclaimer: Not all quests may have these, it all depends on the quest. Also, these dice have no effect outside of quests and events.


    Loot Rules:


    Loot can be obtained from completing events and quests. It varies from what it is or does. Loot can range from food items to epic weapons, depending on the quest. Some quests may not have loot at all, some may have it in piles.

    Loot is categorized in thrash, common, uncommon, rare, epic, legendary and mythic. All the loot has their own color as well, thrash is grey, common is white, uncommon is red, rare is blue, epic is purple, legendary is orange and mythic is green.

    Thrash loot is quite literally what it says, thrash, it may hold some decorative value, but nothing useful by it's application.

    Common loot can be useful, but mostly includes weak weapons or crafting materials.

    Uncommon is exactly like common, just with better weapons and materials.

    Rare loot can contain pet eggs and armor, with still weapons and crafting materials.

    Epic loot contains all that rare has, but also has gems in it, that can be used for multiple things.

    Legendary loot contains all above and nothing extra special.

    Mythic loot contains all above as well, but with extremely special objects in them, with some very powerful gear and crafting materials found.  

    Loot gotten on a job, is determined on the quests and if one of the tiers don't exist on a quest, then the previous tier is used. Example, a job contains no epic or higher loot, so if you roll anything higher than that, you get the rare loot, but you get two rare, if it's a crafting material.


    Crafting System:


    Crafting is used to create all kinds of armor, weapons, jewelry and  more on the site.

    Crafting works by collecting certain materials and paying a small fee for a blacksmith to put them together. The fee depends on the rank of the object being created.

    Novice: 100 gold.
    Adept: 500 gold.
    Vigile: 1000 gold.
    Senior: 2500 gold.
    Master: 6000 gold.
    Patriarch: 12 000 gold.
    Legend: 20 000 gold.
    Mythic: 50 000 gold.

    The rank of the the object created, is dependent on the base material used to create it.

    Types of materials:

    Base: Base materials are used to determine what the object will be made from. This also determines it's rank ,durability and basic strength. Also it determines it's weight. Base materials range from metals to stone to wood etc.

    Socket: Socket materials are used to add to the base, but they don't add durability. Socket materials add to the amount of other materials that can be used on the object being created. There is a limit to sockets though. 4 Sockets for weapons, 5 for armor, 2 for necklaces, 1 for rings. You can add only one socket material to an object, but one socket material can give up to 5 sockets.

    Enchants: Enchant materials add magical abilities to your objects. These can range from anything, to the ability to coax your weapon in flame or send out a pulse of energy. Are limited by sockets. Enchants are basically the gem powers of the object. Though weapons and rings can have only offensive enchants, armors and necklaces can have only defensive enchants. Utility enchants can be on anything.

    Boosters: Booster materials add to a objects strength or durability. Boosters are very straight forward. Boosters are limited by sockets.

    What a material does is based on the quest or event it's gotten from. The ones from quests aren't usually as strong from materials gotten from events or limited time quests.

    To create an object, you really only need the base, but an object created from just a base, has no skills attached to it and only does basic damage. Also, objects can't be altered after creation and they all follow the item rules.

    For the creation process, you need to post an application into the Blacksmith forum, located under shops. There will be a template to fill, which will allow you to add all the materials you want to the object. After that, the object can be created in it's respective forum, be it weapon registration or anything like that. The created objects follow all item rules. The detailed guide for crafting can be found in that forum as well.

      Current date/time is Sat Apr 27, 2024 12:21 pm